At every turn, enthusiasts are foaming at the mouth to post their lists of the top releases of 2025. However, what of the disasters, the underperformers? Let's take a momentary detour to honor the absolute worst games of the year, according to review aggregator Metacritic. Are all of these games as bad as their scores suggest? We shall see.
10. Switch 2's Welcome Tour
Aggregate Score: 54/100, User Score: 3.4/10
First impressions to this showcase title were colored by its $9.99 price tag, with many feeling cheesed off it wasn't a free pack-in like similar console launches. Critical opinion varied dramatically, from harsh disappointment to somewhat forgiving appraisals that praised the charming software itself. Despite the debate, the title proved to be a strong commercial performer during its launch month.
9. Rennsport
Metascore: 53/100, Audience Score: 3.2/10
Marketed as "not just a racing game," this driving sim from European developers received pretty unanimous reviews. Critics noted that the game fell short in nearly every way, notably in a year featuring stellar racing games. Ultimately, this underwhelming entry was best left unplayed.
8. Bubsy's Purrfect Collection
Aggregate Score: 53/100, User Score: 8.6/10
To begin with: the irritating title grammar is a silly annoyance. This collection of retro platforming games showcases a sarcastic feline known for constant hacky one-liners. Critics observed that these games were not good in their time and have not improved with age. The improbably high user score is a baffling anomaly to the Metascore.
7. Hunter x Hunter: Nen x Impact
Metascore: 53, User Score: 3.5
This *Hunter x Hunter* fighting game encountered widespread disappointment from both critics and the dedicated community. Complaints centered on a limited fighter lineup and a dearth of features. Fan reaction was notably harsh, with some stating a desire that the title's failure would have consequences for future projects.
6. Riders Vs Dogoos
Metascore: 51, Audience Score: 5.3
A part of the anime-style Hyperdimension Neptunia series, this vehicle combat game tasks players with gathering cute monsters. Reviewers felt that its goal to channel a rolling-collection feel ultimately fell flat, coming across as more of a low-effort product than a worthy addition to the franchise. Its brief runtime combined with a $40 price tag was criticized.
5. Captain Blood
Aggregate Score: 50, Audience Score: 5.3
This title is a curious artifact from the mid-2000s, launched after a very long time in development hell. The developers opted to keep the game as an authentic artifact of its time, accepting that modern gamers might criticize its dated design. As such, many reviews concluded that the tale of its journey was far richer than the actual gameplay.
4. Salvation
Metascore: 44, User Score: 2.4
This anime-styled action game modeled after games like *Returnal* disappointed with critics. Common complaints centered on bland enemy design, samey environments, and a unengaging plot. A much-criticized system involving the protagonist's clothing was universally disliked and took away from the game's potential charm.
3. Ambulance Life: A Paramedic Simulator
Aggregate Score: 44, Audience Score: 4.9
Imagine the tense surgery games of the past, then remove the satisfying gameplay. That, according to reviews, is roughly *Ambulance Life*. Reviewers found the core gameplay loop to be monotonous, and the story's portrayal of its subject matter was criticized as being tone-deaf. The overall experience was deemed not very compelling.
2. Tamagotchi Plaza
Metascore: 43, User Score: 5.8
This departure from the classic digital companion formula transforms the franchise into a shopping simulation title. The result, per critics, was a vapid collection of simple minigames that very soon became boring. Some reviews went so far as to declare it one of the most disappointing titles available on its platform, pointing to a profound lack of engaging content.
1. MindsEye
Metascore: 37, User Score: 2.5
Intended to be a blockbuster GTA-style title from a studio led by experienced developers, *MindsEye* was a spectacular commercial failure. Reviews savaged its weak action, boring plot, and a plethora of game-breaking glitches. Many found it to be a regression compared to decades-old games in the action genre. Despite the sea of negativity, a few of optimistic players found something to enjoy in the experience, serving as a distinct counterpoint.